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Map by: Mark
Scripting: Innocent Bystander
Models & Skins: Lex, Postman778
The team at After-Hourz has worked together over the
last several months to bring 'Barbarossa' to the CoD community. The first
map/vehicle project of its kind, 'Barbarossa' offers the largest battlefield and most
expansive and diverse vehicle add-on package yet seen for CoD. We are proud of our
progress and of our group efforts. The map turned battlefield is only a fraction of
the overall effort that is 'Barbarossa'. Exhaustive efforts in model building and
attention to authenticity are readily seen in the vehicles and weapons. The map and
vehicle components have come together to form a complimentary environment where neither
would be quite right without the other. We present the community with our custom
vehicle and weapon review.
|Historical Notes: The Panzer
III was armed with a 50mm main gun that was more than enough to knock out most light
Russian tanks it faced in the early months of the war. The PzIII was also equipped
with two 7.92mm MGs. Maximum armor thickness was of 30mm (1.18 in.). Weighing
just over 19 tons, the PzIII had a top road speed of approximately 40 km/hr (24.8 mph).
Game Notes: The Panzer III-H is set up to drive like
any other stock tank in UO and the speed is equivalent to the stock Sherman and Panzer IV.
The damage settings are medium armor and its cannon deals out medium damage. The driver
controls the main gun along with a turret mounted mg34, the gunner is positioned behind a
hatch mounted mg34 in the copula. The Panzer III also supports 2 passengers riding on the
|Historical Notes: The Panzer IV
formed the core of Panzer Divisions from 1939 until the end of the war in 1945. Like
the PzIII before it, the PzIV was a very versatile machine and saw action in many roles
and variants. The D-variant carried a short 75mm cannon and two 7.92mm MGs.
The PzIV could handle any light to medium Russian armor in the early days of the
war. The emergence of the new T-34 proved a serious challenge. The PzIV held
its own, but increasing difficulty when facing the T-34 and older monster KV1 and KV2
tanks, which it could barely scratch. It's maximum armor was 50mm and it had a top
road speed of 40 km/hr (24.8 mph).
Notes: The Panzer IV-D is set up to drive like any other stock tank in UO and the
speed is equivalent to the stock Sherman and Panzer IV. The damage settings are medium
armor and its cannon deals out a medium to heavy hit. The driver controls the main gun
along with a turret mounted mg34, the gunner is positioned behind a hatch mounted mg34 in
the copula. The Panzer IV does not carry infantry.
|Historical Notes: The
Sturmgeschutz III was considered to be a self-propelled gun. Debuting in 1937, the
model went through several variants throughout the war and saw action until the end.
Armed initially with a short-barreled 75mm gun, the Stug eventually sported the
long-barreled 75mm gun of the infamous Pak-40. The limited traverse of the main gun
means the entire body must move to fire at wide angles. Supported in later war
years by a chassis MG and portable/mountable MG, the early war versions had no chassis
MG. The low profile of the Stug made it a worthy opponent. Even from 1941, a
lack of PzIV tanks led to many Panzer Divisions being filled out with large numbers of the
Stug. Built on the PzIII chassis and a bit heavier, the larger engine of the Stug
gave it comparable speed and maneuver capability.
Game Notes: The Stug III-A is set up to drive like any other stock tank
in UO and the speed is equivalent to the stock Sherman and Panzer IV. The damage settings
are heavy armor to the front and medium to the sides and back, and its cannon deals a
heavy hit. The driver controls the main gun and at this time of the war there was no
auxiliary MG. The Stug III carries 4 passengers.
|Historical Notes: The SdKfz 251
Armored Personnel Carrier was the world's first purpose-built APC. Thousands were
built and the 251 soon became the most prolific of all German armored vehicles. The
workhorse of the Panzer Grenadier divisions, the 251 carried infantry troops right up to
the point of need. The troops dismounted to conduct combat operations and could be
quickly moved about the battle zone if necessary. The 251 was developed for a
variety of roles from troop transport, mobile rocket launcher, 75mm Anti-Tank gun mount,
medium and heavy mortar platform, flame-thrower mounts, light AA gun mounts and many more
in 23 total variants. The 251 was perhaps the war's most versatile fighting
vehicle. The 251 had a crew of 2 and could carry 10 troops in the basic
configuration. Top road speed was 52.5 km/h (36.2 mph).
Game Notes: The SdKfz 251 is an armored troop transport. The Sd
has a driver, front passenger, and can carry 4 additional players in relative safety from
small arms fire. The vehicle has one MG-34 for defense. A light-armored
vehicles, the Sd is set to withstand two direct hits to the front from most heavy
weapons. If you are a passenger and the Sd is hit hard, it's time to bail out.
Proper use of the Sd can turn the tide in any gametype.
|Historical Notes: The Pak-40
Anti-tank gun was a formidable weapon, capable of knocking out any armored vehicle sent
against it. The 75mm armor piercing shell could penetrate over 160mm of armor at 300
meters. Often overshadowed by the Flak-88, the Pak-40 was a reliable gun that served
until the very last days of the war. Production numbered in the thousands despite
heavy allied bombing raids on factory facilities.
Game Notes: The Pak-40 is a very deadly AT gun. Capable of
destroying any vehicle with one well placed shot to the side or rear, opponents need to be
wary of this gun. The KV-1 is best suited to go one-on-one with an active Pak, but
must make its first shot count. The Pak is a single-user weapon and is
stationary. The heavy 75mm shell is best suited for anti-armor roles, but can be
used against infantry although limited splash damage makes it vital to hit very near any
|Historical Notes: Historically
the BT-7 and other BT series tanks were built to serve as fast 'Cavalry' vehicles.
Well armed with a 45mm cannon and great maneuverability made the BT perhaps the best light
tank entering the 1940s. After having been employed in the Spanish Civil War, later
BT versions beginning in 1938 had increased armor. However, in 1941, this was of
little significance against German 75mm shells. Fast, nimble, and packing a
quick-firing if not knockout punch, the BT served well into 1943 although with decreasing
numbers. The BTs road speed is 86 km/h (53.4 mph).
Game Notes: The BT-7 is set up to drive like any other stock tank in
UO. The BT-7 is slightly less than twice as fast as the Panzer III and IV
tanks. The damage settings are light armor and its cannon (45mm) deals a
lighter hit. The speed and maneuverability of the BT makes up for its lack of punch. The
driver controls the main cannon and the turret mounted sg43, the gunner is positioned
behind a hatch mounted sg43 in the copula. The BT-7 cannot transport infantry.
|Historical Notes: The T34/76
Medium Tank was a great surprise to the German Panzer formations in late-July and
early-August 1941. It is safe to say that the Wehrmacht had no idea that this
vehicle existed. Carrying a 76mm main gun, this variant was more than capable of
destroying any German Panzer it encountered. It's sloping armor, although modest,
gave it yet another advantage. The wide tracks were perfectly suited to
cross-country/off-road travel and provided the T34 with excellent maneuver capability.
The tank had excellent top speed and made a worthy opponent in any circumstance.
Game Notes: The T34/76 is a late addition to our
vehicle lineup, but will quickly provide a serious punch to the Russian arsenal.
The main gun is basically comperable to the KV1 with slightly more velocity.
Two machine guns are available as a hull mount and turret top mount. The tank
can carry up to four infantry troops on it's rear fenders. Fast, lethal and
moderatly armored, the T34/76 can turn the tide where it is employed.
|Historical Notes: The KV-1 gave
the Germans a great shock in the Summer of 1941. A massive tank, the KV-1 was
out-classed and out-gunned only by it's big brother, the KV-2. This monstrous
machine stood nearly 9 feet tall and weighed over 42 tons. Armed with a 75mm main
gun, the KV was known to stand off against over a dozen German Pz III and IV tanks and in
one case, taking 70+ direct hits before being abandoned because of lack of
ammunition. A top road speed of 35 km/h (21.7 mph) was rarely ever reached.
The beast was a constant danger to anyone and anything near it if the driver decided to
move in any direction. It seems that rather than turn the tank around, it was often
easier to go through an obstacle.
Notes: The KV-1 is set up to drive like any other stock tank in UO. The
KV-1 was known to do a great deal of damage to it's immediate surroundings when maneuvered
in tight quarters. It was very cumbersome and slow. Slightly faster then the
SU-152, the KV-1 is a moving pillbox with the nimbleness of one as well. The KV-1 is
considered to be a 'Heavy Tank' and sports a 75mm main gun. The driver
controls the main cannon and a stationary body mounted sg43, there isn’t a gunner on
this tank but it does carry 4 passengers. For gameplay balance, the KV has been
degraded in it's armor protection. Nonetheless, it is a very dangerous if slow
moving opponent. Used with care, the KV can hold up a large enemy force with ease.
|Historical Notes: In 1941, some
1,200 BA-10s were in service with reconnaissance and independent armored brigades. A
larger number were lost during 'Operation Barbarossa' and were often pressed into service
by second-line German units. At the outbreak of war, the BA-10 was armed with a
main turret 45mm gun similar to that of the BT-7 tank. With a crew of 4, the BA
performed well enough in it recon roles, but were no match for German Panzers in
combat. The BA was agile enough and had a road speed of 87 km/h (54
Game Notes: The BA-10 is a
fast moving armored truck. The settings are somewhat different then stock UO vehicles. The
driver controls the driving aspects of the vehicle and because of the small openings the
visibility is poor and it is much easier to drive in third person view. The gunner mans
the turret and because it is set up like a jeep the hud does not appear for the fire time.
The damage settings are medium armor and its cannon deals out a light hitting shell. If
this vehicle is used like a jeep it can be very effective. The BA-10 also has a front
|Historical Notes: The Gaz AA
transport truck was a critical component of mechanized Russian brigades and
divisions. The truck moved men and equipment over vast stretches of Russian
soil. Unarmored and without means of self-defense, the truck was easy picking for
German armor, heavy machine guns, and aircraft if caught unsupported and in the open.
A critical link in Russian troop and supplies, the Gaz was employed in every area
of the front.
Game Notes: The Gaz move
slightly slower the jeep but can transport up to five players. The Gaz has a driver,
front passenger and three rear troop positions. Un-armored, the Gaz is not a place
to be in the midst of battle. The Gaz has been set to withstand some punishment, but
it is advisable to bail out at the first sign of trouble with heavy weapons. MG fire
can also destroy this vehicle. Use this transport to flank the enemy, or quickly
move reinforcements to the point of dire need. This is not an assault vehicle.
Use it wisely.
|Historical Notes: The Pak-45
Anti-tank gun was a major component of the Russian anti-tank units in 1941. Although
the Russian Army was gradually increasing the numbers of 57mm and 76.2mm guns, the 45 had
it's work cut out for it in mid-1941. Able to handle the lighter armored Panzers and
support vehicles, the 45mm struggled against heavier armor, often needing several shots to
disable or destroy a target. The gun was mounted in several vehicles, including the
BT-7 and BA-10. Versatile, but under-gunned, the 45mm still was in service to the
end of the war.
Game Notes: By 1941, the
Russian 45mm AT Gun was seeing the last of it's best days. The gun is capable of
knocking out any vehicle in 'Barbarossa'; although the armor ratings of each weapon
determine the number of rounds needed. The gun is a single-user, static weapon and
has a fairly high rate of fire. The gun is less effective against infantry, due to
limited splash damage, but can still be deadly if used properly.
|Historical Notes: The 50mm
Medium Mortar was a vital close-infantry support weapon for all armies in war.
Fairly easy to move, the medium mortar helped infantry units break up localized attacks,
dislodge hidden or entrenched enemies, or to provide smoke screens to cover attacks,
withdraws, or strategic movements. Although not capable of destroyed moderate to
heavily armored vehicles, the mortar could be deadly on soft-skinned vehicles.
Game Notes: The first fully-functioning mortar for CoD,
this 50mm model will throw it's round downrange to about 200 yards. Although
stationary, the mortar can be used to break up infantry formations, dislodge problem
snipers and MGs, or to clear a path for an assault vehicle or infantry. The mortar
round speed has been modified to act properly, and the round will drift to the right
somewhat. This drift is most noticeable at short range, so compensate and practice
with it. The mortar can, for gameplay balance, be used to knockout any vehicle,
although it will take a high number of rounds to do so. Future updates will be made
to enhance the usefulness of this weapon.
Materials and Web Sites:
Encyclopedia of Tanks and Armored Fighting Vehicles: The Comprehensive Guide to over 900
Armored Fighting Vehicles from 1915 to the Present Day"
by Christopher F. Foss (Editor)