Home arrow Weapons/Vehicles
Saturday, 02 August 2008
Main Menu
Server Rules
Server Stats
News Feeds
Photo Gallery
TeamSpeak Info
Who's On TS?
Live News
Server Donations

Do you like the servers and website we provide?

Contribute to the community, and help us provide more servers, more games, and more fun. Make a donation to After-Hourz Game Servers!!

Red Orchestra
Red Orchestra News
RO Server Info
Official Site
AHGN Mapping
Call of Duty
Call of Duty News
COD Server Info
Official Site
Gametypes - CNQ
AHGN Mapping


Map by: Mark "Slyk" Dittman
Scripting: Innocent Bystander
Models & Skins:  Lex, Postman778


The team at After-Hourz has worked together over the last several months to bring 'Barbarossa' to the CoD community.  The first map/vehicle project of its kind, 'Barbarossa' offers the largest battlefield and most expansive and diverse vehicle add-on package yet seen for CoD.  We are proud of our progress and of our group efforts.  The map turned battlefield is only a fraction of the overall effort that is 'Barbarossa'.  Exhaustive efforts in model building and attention to authenticity are readily seen in the vehicles and weapons.  The map and vehicle components have come together to form a complimentary environment where neither would be quite right without the other.  We present the community with our custom vehicle and weapon review.


Historical Notes:   The Panzer III was armed with a 50mm main gun that was more than enough to knock out most light Russian tanks it faced in the early months of the war.  The PzIII was also equipped with two 7.92mm MGs.  Maximum armor thickness was of 30mm (1.18 in.).  Weighing just over 19 tons, the PzIII had a top road speed of approximately 40 km/hr (24.8 mph).

Game Notes:  The Panzer III-H is set up to drive like any other stock tank in UO and the speed is equivalent to the stock Sherman and Panzer IV. The damage settings are medium armor and its cannon deals out medium damage. The driver controls the main gun along with a turret mounted mg34, the gunner is positioned behind a hatch mounted mg34 in the copula. The Panzer III also supports 2 passengers riding on the rear fenders.


Historical Notes:  The Panzer IV formed the core of Panzer Divisions from 1939 until the end of the war in 1945.  Like the PzIII before it, the PzIV was a very versatile machine and saw action in many roles and variants.   The D-variant carried a short 75mm cannon and two 7.92mm MGs.  The PzIV could handle any light to medium Russian armor in the early days of the war.  The emergence of the new T-34 proved a serious challenge.  The PzIV held its own, but increasing difficulty when facing the T-34 and older monster KV1 and KV2 tanks, which it could barely scratch.  It's maximum armor was 50mm and it had a top road speed of 40 km/hr (24.8 mph).

Game Notes:  The Panzer IV-D is set up to drive like any other stock tank in UO and the speed is equivalent to the stock Sherman and Panzer IV. The damage settings are medium armor and its cannon deals out a medium to heavy hit. The driver controls the main gun along with a turret mounted mg34, the gunner is positioned behind a hatch mounted mg34 in the copula. The Panzer IV does not carry infantry.


Historical Notes:  The Sturmgeschutz III was considered to be a self-propelled gun.  Debuting in 1937, the model went through several variants throughout the war and saw action until the end.  Armed initially with a short-barreled 75mm gun, the Stug eventually sported the long-barreled 75mm gun of the infamous Pak-40.  The limited traverse of the main gun means the entire body must move to fire at wide angles.   Supported in later war years by a chassis MG and portable/mountable MG, the early war versions had no chassis MG.  The low profile of the Stug made it a worthy opponent.  Even from 1941, a lack of PzIV tanks led to many Panzer Divisions being filled out with large numbers of the Stug.  Built on the PzIII chassis and a bit heavier, the larger engine of the Stug gave it comparable speed and maneuver capability.

Game Notes:  The Stug III-A is set up to drive like any other stock tank in UO and the speed is equivalent to the stock Sherman and Panzer IV. The damage settings are heavy armor to the front and medium to the sides and back, and its cannon deals a heavy hit. The driver controls the main gun and at this time of the war there was no auxiliary MG. The Stug III carries 4 passengers.


Historical Notes:  The SdKfz 251 Armored Personnel Carrier was the world's first purpose-built APC.  Thousands were built and the 251 soon became the most prolific of all German armored vehicles.  The workhorse of the Panzer Grenadier divisions, the 251 carried infantry troops right up to the point of need.   The troops dismounted to conduct combat operations and could be quickly moved about the battle zone if necessary.  The 251 was developed for a variety of roles from troop transport, mobile rocket launcher, 75mm Anti-Tank gun mount, medium and heavy mortar platform, flame-thrower mounts, light AA gun mounts and many more in 23 total variants.   The 251 was perhaps the war's most versatile fighting vehicle.   The 251 had a crew of 2 and could carry 10 troops in the basic configuration. Top road speed was 52.5 km/h (36.2 mph).

Game Notes:  The SdKfz 251 is an armored troop transport.  The Sd has a driver, front passenger, and can carry 4 additional players in relative safety from small arms fire.  The vehicle has one MG-34 for defense.  A light-armored vehicles, the Sd is set to withstand two direct hits to the front from most heavy weapons.  If you are a passenger and the Sd is hit hard, it's time to bail out.  Proper use of the Sd can turn the tide in any gametype.


Historical Notes:   The Pak-40 Anti-tank gun was a formidable weapon, capable of knocking out any armored vehicle sent against it.  The 75mm armor piercing shell could penetrate over 160mm of armor at 300 meters.  Often overshadowed by the Flak-88, the Pak-40 was a reliable gun that served until the very last days of the war.  Production numbered in the thousands despite heavy allied bombing raids on factory facilities.

Game Notes:  The Pak-40 is a very deadly AT gun.  Capable of destroying any vehicle with one well placed shot to the side or rear, opponents need to be wary of this gun.  The KV-1 is best suited to go one-on-one with an active Pak, but must make its first shot count.  The Pak is a single-user weapon and is stationary.  The heavy 75mm shell is best suited for anti-armor roles, but can be used against infantry although limited splash damage makes it vital to hit very near any target.



Historical Notes:   Historically the BT-7 and other BT series tanks were built to serve as fast 'Cavalry' vehicles.  Well armed with a 45mm cannon and great maneuverability made the BT perhaps the best light tank entering the 1940s.  After having been employed in the Spanish Civil War, later BT versions beginning in 1938 had increased armor.  However, in 1941, this was of little significance against German 75mm shells.  Fast, nimble, and packing a quick-firing if not knockout punch, the BT served well into 1943 although with decreasing numbers.  The BTs road speed is 86 km/h (53.4 mph).

Game Notes:  The BT-7 is set up to drive like any other stock tank in UO.  The BT-7 is slightly less than twice as fast as the Panzer III and IV tanks.   The damage settings are light armor and its cannon (45mm) deals a lighter hit. The speed and maneuverability of the BT makes up for its lack of punch. The driver controls the main cannon and the turret mounted sg43, the gunner is positioned behind a hatch mounted sg43 in the copula. The BT-7 cannot transport infantry.


Historical Notes:   The T34/76 Medium Tank was a great surprise to the German Panzer formations in late-July and early-August 1941.  It is safe to say that the Wehrmacht had no idea that this vehicle existed.  Carrying a 76mm main gun, this variant was more than capable of destroying any German Panzer it encountered.  It's sloping armor, although modest, gave it yet another advantage.  The wide tracks were perfectly suited to cross-country/off-road travel and provided the T34 with excellent maneuver capability.   The tank had excellent top speed and made a worthy opponent in any circumstance.

Game Notes:  The T34/76 is a late addition to our vehicle lineup, but will quickly provide a serious punch to the Russian arsenal.    The main gun is basically comperable to the KV1 with slightly more velocity.   Two machine guns are available as a hull mount and turret top mount.  The tank can carry up to four infantry troops on it's rear fenders.  Fast, lethal and moderatly armored, the T34/76 can turn the tide where it is employed.


Historical Notes:  The KV-1 gave the Germans a great shock in the Summer of 1941.  A massive tank, the KV-1 was out-classed and out-gunned only by it's big brother, the KV-2.   This monstrous machine stood nearly 9 feet tall and weighed over 42 tons.   Armed with a 75mm main gun, the KV was known to stand off against over a dozen German Pz III and IV tanks and in one case, taking 70+ direct hits before being abandoned because of lack of ammunition.  A top road speed of 35 km/h (21.7 mph) was rarely ever reached.  The beast was a constant danger to anyone and anything near it if the driver decided to move in any direction.  It seems that rather than turn the tank around, it was often easier to go through an obstacle.

Game Notes:  The KV-1 is set up to drive like any other stock tank in UO.   The KV-1 was known to do a great deal of damage to it's immediate surroundings when maneuvered in tight quarters.  It was very cumbersome and slow.  Slightly faster then the SU-152, the KV-1 is a moving pillbox with the nimbleness of one as well.  The KV-1 is considered to be a 'Heavy Tank' and sports a 75mm main gun.   The driver controls the main cannon and a stationary body mounted sg43, there isn’t a gunner on this tank but it does carry 4 passengers.   For gameplay balance, the KV has been degraded in it's armor protection.   Nonetheless, it is a very dangerous if slow moving opponent.  Used with care, the KV can hold up a large enemy force with ease.


Historical Notes:  In 1941, some 1,200 BA-10s were in service with reconnaissance and independent armored brigades.  A larger number were lost during 'Operation Barbarossa' and were often pressed into service by second-line German units.   At the outbreak of war, the BA-10 was armed with a main turret 45mm gun similar to that of the BT-7 tank.  With a crew of 4, the BA performed well enough in it recon roles, but were no match for German Panzers in combat.   The BA was agile enough and had a road speed of 87 km/h (54 mph). 

Game Notes:  The BA-10 is a fast moving armored truck. The settings are somewhat different then stock UO vehicles. The driver controls the driving aspects of the vehicle and because of the small openings the visibility is poor and it is much easier to drive in third person view. The gunner mans the turret and because it is set up like a jeep the hud does not appear for the fire time. The damage settings are medium armor and its cannon deals out a light hitting shell. If this vehicle is used like a jeep it can be very effective. The BA-10 also has a front passenger.


Historical Notes:   The Gaz AA transport truck was a critical component of mechanized Russian brigades and divisions.  The truck moved men and equipment over vast stretches of Russian soil.  Unarmored and without means of self-defense, the truck was easy picking for German armor, heavy machine guns, and aircraft if caught unsupported and in the open.   A critical link in Russian troop and supplies, the Gaz was employed in every area of the front.

Game Notes:  The Gaz move slightly slower the jeep but can transport up to five players.  The Gaz has a driver, front passenger and three rear troop positions.  Un-armored, the Gaz is not a place to be in the midst of battle.  The Gaz has been set to withstand some punishment, but it is advisable to bail out at the first sign of trouble with heavy weapons.  MG fire can also destroy this vehicle.  Use this transport to flank the enemy, or quickly move reinforcements to the point of dire need.  This is not an assault vehicle.   Use it wisely.


Historical Notes:   The Pak-45 Anti-tank gun was a major component of the Russian anti-tank units in 1941.  Although the Russian Army was gradually increasing the numbers of 57mm and 76.2mm guns, the 45 had it's work cut out for it in mid-1941.  Able to handle the lighter armored Panzers and support vehicles, the 45mm struggled against heavier armor, often needing several shots to disable or destroy a target.  The gun was mounted in several vehicles, including the BT-7 and BA-10.  Versatile, but under-gunned, the 45mm still was in service to the end of the war.

Game Notes:  By 1941, the Russian 45mm AT Gun was seeing the last of it's best days.  The gun is capable of knocking out any vehicle in 'Barbarossa'; although the armor ratings of each weapon determine the number of rounds needed.  The gun is a single-user, static weapon and has a fairly high rate of fire.  The gun is less effective against infantry, due to limited splash damage, but can still be deadly if used properly.


Historical Notes:   The 50mm Medium Mortar was a vital close-infantry support weapon for all armies in war.   Fairly easy to move, the medium mortar helped infantry units break up localized attacks, dislodge hidden or entrenched enemies, or to provide smoke screens to cover attacks, withdraws, or strategic movements.  Although not capable of destroyed moderate to heavily armored vehicles, the mortar could be deadly on soft-skinned vehicles.

Game Notes:  The first fully-functioning mortar for CoD, this 50mm model will throw it's round downrange to about 200 yards.  Although stationary, the mortar can be used to break up infantry formations, dislodge problem snipers and MGs, or to clear a path for an assault vehicle or infantry.  The mortar round speed has been modified to act properly, and the round will drift to the right somewhat.  This drift is most noticeable at short range, so compensate and practice with it.  The mortar can, for gameplay balance, be used to knockout any vehicle, although it will take a high number of rounds to do so.  Future updates will be made to enhance the usefulness of this weapon.


Reference Materials and Web Sites:

"The Encyclopedia of Tanks and Armored Fighting Vehicles: The Comprehensive Guide to over 900 Armored Fighting Vehicles from 1915 to the Present Day"
by Christopher F. Foss (Editor)


Search AHGN
Who would win in a DM?
Sponsored Links
© 2008 After-Hourz Gaming Network